Quick Reference

WordWhat it does
SpecifyForces particulars instead of generalities
QuantifyTurns opinions into comparable numbers
ItemizeBreaks a lump into a countable list
CompareJudges options on identical criteria
RankOrders options and exposes priorities
PrioritizeSorts by what must happen first
ExemplifyDemands a concrete instance for every claim
DefinePins slippery words down before building on them
PinpointLocates the exact spot, moment, or cause
ProbeMakes it question you, one good question at a time
AnchorFixes one reference example and judges everything against it
TargetAims the answer at one specific reader
ConstrainSets hard edges the answer must solve inside
ExcludeRemoves the obvious and already-tried
AssumeStates a premise so reasoning can start somewhere real
BracketGives a low case and high case instead of a false-precise number
BudgetAllocates a fixed total and defends the split
LimitCaps the count, forcing the machine to choose
SimplifyStrips jargon while keeping the load-bearing ideas
LocalizeDrags generic advice into your actual place
TimeboxBounds a plan by minutes instead of wishes
RoleGives the machine a part to play, with its reflexes included
FilterKeeps only what meets your criteria and drops the rest
ScopeDraws the border of the job — what's in, what's out
SequenceOrders steps with their dependencies respected
OutlineGives the skeleton before the flesh
TabulateAligns facts into scannable rows and columns
SummarizeCompresses while keeping the claims that matter
CompressSqueezes to a hard size without losing the essentials
ExpandGrows exactly one point, deeply
DecomposeBreaks a big fog into small, startable jobs
RecomposeRebuilds the parts in a better arrangement
StageDivides a long effort into phases with gates between them
ChunkCuts big material into sittings you can finish
LayerStacks one explanation at several depths
MapShows how the pieces connect to each other
SteelmanStates the other side at its strongest
InvertAsks how to fail, in order to avoid it
CritiqueSwitches the machine from author to reviewer
DefendArgues for a position under attack
DisagreeGives the machine an instruction to push back
CounterfactualRemoves one cause at a time to find the real one
AnticipateRaises tomorrow's hard questions today
SimulateRehearses the real situation instead of describing it
Stress-TestPushes a plan against hard conditions to find the crack
FalsifyAsks what evidence would prove the claim wrong
Worst-CaseStarts from the bad outcome and plans backward
RebutMakes it argue against its own previous answer
VerifyRe-checks its own claims and grades them
AuditExamines the whole thing against a checklist
CiteAttaches a source to each claim
Cross-CheckReaches the same answer by a second route
TraceFollows a claim back to where it started
EstimateShows assumptions and arithmetic behind a number
FlagMarks its own uncertainties in the open
ReconcileFinds where two disagreeing numbers parted
Sanity-CheckTests whether a number is even in the plausible band
GradeMakes it rate its own confidence in the open
RefreshConfronts which facts expire and how to confirm today's
BenchmarkMeasures your number against a known standard
DraftProduces a working first version to push against
InventLicenses genuinely new options
NarrateTurns facts into a story memory can hold
TranslateConverts jargon into your dialect
RewriteKeeps the content, changes the delivery
VaryProduces deliberately different directions, not copies
IterateImproves by named rounds instead of restarts
FormalizeDresses rough notes for the room they're entering
BrainstormProduces quantity first and judgment later
VoiceWrites in a named voice instead of the default one
CombineMerges two unlike things into a working new one
ScriptWrites the exact words for a moment you'll face

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